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Cult of Rig Posts

Season 01 – Episode 04 – Footroll, Driven Key Stages

Footroll Driven Key Stages

So… I’ve actual done episode 4, Driven Key stages, twice.

Simply put: I didn’t like the way the day went the first time, so I streamed an additional day to re-do it, which you might hear me mention a few times on this video.
That detail aside, the redux went well, and here we go through the footroll’s offset stages and show some Maya features (Set Driven Keys) and how they actually work under the hood.

Enjoy,

Season 01 – Episode 02 – Applied Graphs, Footroll

First Application of Graphs and beginning of the footroll

Not a lot to add here that won’t be obvious from the video itself.

I originally intended to start more from the animation interface, but ended up discussing graphs as a problem solving notion with a fair chunk of actual rigging in Maya first.

We’ll start on an implementation proper and discuss the interface next episode.

Enjoy,

Season 01 – Episode 01 – Set and Graph Theory Vocabulary

Welcome to a new season of Cult of Rig.

In the interest of building up vocabulary on math fundamentals for the rest of the season we introduce Set and Graph Theory.

Both the video description and a comment under it contain an Errata Corrige I have to make here as well:
While talking about the inverse function of sin, arcsin, I mention the co-domain of the function being -pi to +pi; that is incorrect, as the domain of arcsin spans the half circle, and therefore is -1/2pi to +1/2pi

Pilot Season – Day 17 – Maya Assets for Encapsulation

Day 17 of the stream, A.K.A. Season Finale, and also where we show a use of Maya Assets (Containers) to encapsulate and establish a publishing front for rig components

This wraps up the pilot season of the stream. Thanks everybody for following.

This episode is about an often overlooked feature of Maya, at least in rigging, assets.

Also, courtesy of a viewer there is an answer to my ramblings about proxy attributes that takes place towards the end, and while for now it’s a commands only thing, and it will alter your graph in potentially circular ways, it seems serviceable already.
The flag I show in the API also has a related command flag to establish an attribute as a proxy, and it’s pretty simple to use.

In its mel form:

addAttr -ln "proxyName" -proxy "sourceObject.attr" targetObject

And here’s the video, Enjoy: