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Tag: guide

Season 01 – Episode 38 – Fitting the Rig to Geometry, Re-acquisition

Fitting the Rig to Geometry

I announced this episode as a chill stream, but it accidentally came out quite well paced (at least in my opinion.) Always accidentally it’s the last day of the year and the episode ended up being a recap of everything we did during the year, which I also find fitting (no pun intended).

Initially I just wanted to reacquaint myself and the audience with the rig we’d been working on for so long, and I thought that fitting it to some geometry to put it to the test would have been a good way to go about it.
We did do that, in the end, but the outcome is an inspection and a summary of all components as well as a successful fit of the guides lining up everything to the geometry, and the first chunk of work on a scene to be shared done.

Leg Global, Godnode and Foot are all in good shape now, and next stream we should be able to do the leg, call it a wrap on the mehcanics (unless some bug or other rears its ugly head) and finally move on actually binding to the geo.

Whether you’ve been following all along and took a long break with me, or you’re bumping into this while binging on the whole season after it got done weeks or months away from me writing, I think it’s been a worthwhile episode.

Enjoy,

Season 01 – Episode 36 – Finished All Components

Finished Components With Working Symmetry

After warming back up to the rig in the previous stream yesterday this went pretty well, even if I say so myself.

Most of the content is nodelling and reviewing what I’m doing and why, but there’s a good amount of work happening at a relatively snappy pace.

Bugs (presumed) of the previous day are squashed, all components are made to properly guide and deguide, handedness is now considered for the foot too, the foot receives a proper deform layer, our tool for guiding is confirmed working… And more.

It is a nodelling episode, which we’ve had many of, but it’s a good one in my opinion, and it finally takes us to what might be the finish line for all components. I/O and re-assembling the rig should be all that’s left next (unless we will find issues 😉 ).

As for the previous episode I recorded a brief intro which is available in the first link/embed below, you can watch that if you want a quick verbal preview of what goes on in the episode, but it’s mostly what you have just read.

Enjoy,

Season 01 – Episode 35 – Warming Back up to the Rig and Foot Symmetry

Warming back up to the rig

It’s been a while since I last had streamed.

There isn’t much about this episode that is remarkable.

If you were following the season through its progress and you’re as rusty as I was then it might be worth watching me as I re-compose the structure of the rig in my head and prepare for some work on the foot, otherwise it’s not a particularly eventful one.

Below, before the link to the episode itself, I’m linking the intro I made for it which explains what will be in it and at what times so that you can decide if you care to watch the entire episode or some parts of it.

Enjoy,

Season 01 – Episode 33 – Mirroring Leg Component

Mirroring Components

This episode we build on the theory and waffling of the previous two and (successfully) get onto Mirroring the Leg Component.

There’s a bit of everything coming up as needed: For the most part it pulls together elements from all over, especially the previous episode, until the leg has a functional handedness switch doing all the expected work.

Over the next few episodes we’ll extend this past the boundaries of the leg, the global and foot, and that should be the end of the rigging part of the season,

Enjoy,

Season 01 – Episode 31 – Finished Components

All Components, Finished!

Finished! Yes, with today we finally have our first pass on all components ready to go.

Time to move on to modularisation, import/export and finally component symmetry.

Not a lot to add to that, this is a straight forward, busy and fruitful nodelling stream. We fixed and extended leg and foot components to properly account for offsets and to fully respond to the guiding/deguiding process.

The script used during the stream is still the one we worked on in the previous episode, and it can be found here.

Enjoy,